Lua is a programming language originally designed for extending applications, but also frequently used as a general-purpose, stand-alone language. It combines simple procedural syntax (similar to Pascal) with powerful data description constructs based on associative arrays and extensible semantics. It is dynamically typed, interpreted from bytecodes, and has automatic memory management, making it ideal for configuration, scripting, and rapid prototyping. It is implemented as a small library of C functions, written in ANSI C, and compiles unmodified in all known platforms. The implementation goals are simplicity, efficiency, portability, and low embedding cost. It has been used on games such as World of Warcraft, FarCry and Angry Birds, among others.
LZO is a portable lossless data compression library written in ANSI C. It offers pretty fast compression and very fast decompression. Decompression requires no memory. In addition there are slower compression levels achieving a quite competitive compression ratio while still decompressing at this very high speed.
Macfork can be used to both list and extract resources from a Macintosh resource fork under unix. Currently it supports icon families, pict resources and palettes, but the data from any resource may be extracted to a data file. It was written to port Macintosh icons and pictures over to unix, but has many other potential uses.
Mad Bomber is a clone of Activision's 1981 Atari 2600 classic, "Kaboom!" The Mad Bomber rushes back and forth at the top of the screen and drops bombs which you must catch with your bucket. If one drops, you lose a bucket and go back one level. One or two players can play, using keyboard or mouse. There is also a "versus" mode where player two controls the Mad Bomber.