AdaCGI is an Ada95 interface to the "Common Gateway Interface" (CGI). AdaCGI makes it easier to create Ada95 programs that can be invoked by World Wide Web (WWW) HTTP servers using the standard CGI interface. Using it, you can create Web applications using Ada95 to perform queries or other processing by request from a WWW user.
The Simple components for Ada library provides implementations of smart pointers for automatically collected objects (using reference counting), object persistence, unbounded and bounded arrays of smart pointers, generic unbounded arrays of private objects and plain pointers, generic sets, maps, directed graphs, directed weighted graphs, stacks, and storage pools. It also includes table management, string editing, IEEE 754 support, and infix expression parsing tools. Implementations of some lock-free shared data structures are provided.
This library provides an implementation of tables indexed by strings. The binary search is used for names of known length. It is also possible to search a table for names of unknown length, i.e. to parse a string using some table. Table elements can be of any private type. Key- insensitive tables are supported.
Glib Binding properties is a system that allows developers to bind properties of GLib and GTK+ objects (Ada95 bindings are also available). This makes it possible to synchronize the properties of several objects, so that when one property changes the properties bound with it automatically change accordingly. This often eliminates the need to write callbacks watching for changes of properties. It supports one-way and mutual bindings and bindings with transformation functions.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.