The Event monitor project is an approach to network management based on message passing between manager and managed nodes. It's based on a client/server platform, where the server is the manager node, and all clients are managed nodes. This tool is under development, but has lots of features implemented, like a graphical console, message passing layer, one disk monitor and clients for sending messages (both API and binary forms are provided).
game control program helps you administrate gameservers (it's written for Q1 and Q3, but works for others). It is highly modular and therefore extensible. With the current modules, it can start/stop servers, create and rotate logfiles, allow remote administration via telnet, and kick misbehaving players automagically (according to a rule set).