NFSv4 specifies that the RPC calls be batched into a "compound" call. There is no support for this in RPCGEN. By rearranging the ONC IDL for NFSv4 into AutoGen definitions, these templates will emit the original IDL *plus* all the code to package, send, distribute, collect, return, and dispatch the results. The distributed program author merely needs to call and supply server procedures for the routines specified in the IDL. Templates for these calls and service routines is provided, too. The NFSv4 definitions are included.
FOX is a C++-based toolkit for GUI development. It includes a rich set of widgets and has powerful yet simple layout managers, MDI widgets, and mega-widgets. FOX incorporates support for XDND for drag and drop, X clipboard and X Selection, watching other I/O channels and sockets, timers and idle processing, object serialization and deserialization, a registry to save persistent settings, and 3D widgets using Mesa or OpenGL. FOX works on Linux, IRIX, Solaris, HP/UX, AIX, Tru64 Unix, Windows 9x,NT,2K (VC++, GNUWIN32, Borland, VisualAge C++), FreeBSD, and Sequent.
KernelDriver automates your Windows 2000/NT, Windows Me/98/95 and Linux device driver development by providing you with powerful tools for hardware debugging, driver code generation, and driver debugging. KernelDriver supports PCI / USB / ISA and EISA drivers. KernelDriver for Windows and Linux includes the powerful Driver Wizard. Using the Driver Wizard you can graphically debug your hardware by "peeking" and "poking" at it without writing a single line of code. After your hardware is diagnosed, use the Driver Wizard to generate a complete kernel mode device driver which will drive your hardware.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.
ZooLib allows one to write a single set of C++ sources which can be compiled into native executables for Mac OS, Windows, BeOS, or POSIX-compliant systems that use the X Window system (such as Linux). Zoolib provides a GUI toolkit with a uniquely flexible layout system. It also provides a single-file database format, TCP networking, and extensive debugging support. ZooLib applications are multithreaded. ZooLib requires only minimal support from the underlying OS and platform GUI layer, and thus could be ported to a completely new platform without too much difficulty. ZooLib is fully production quality on Windows and MacOS, completely implemented but untested on BeOS, and not yet complete on POSIX. Please note that the sources from the "demo" branch are also required to build ZooLib or to get started writing your own ZooLib applications.
Teddy is an OpenGL-based 3D graphics library written in C++. Its main features are simple scene graph and windowing system-enabling multiple cameras, camera windows, and scenes. It focuses on easy and flexible manipulation of models and model materials in the scene graph. It contains a number of primitive objects like sphere, box, and cone, and it can load LightWave object and scene files.
DataReel is a free, cross-platform database and communications toolkit. It can be used to rapidly develop and deploy multi-threaded database and communications applications. The DataReel toolkit is composed of a modular C++ library designed to build cross-platform infrastructures for end-user applications, embedded systems, and reusable libraries. DataReel's unique modular design simplifies adaptation, allowing you to determine the level of complexity. DataReel makes Internet connectivity and database programming easy.
The Yehia Framework provides plugin management for C++ programs. You can conveniently incorporate both compiled and interpreted-language plugins into C++ programs. The use of several scripting languages in a single program is possible, and each scripting language runs either in the main thread of the program or in a separate thread.