GNU ccScript offers a class extensible threaded embedded scripting engine for use with the Common C++ GNU package. This engine is also used in Bayonne (the GNU telephony server), and in TOSI (FreeBSD and GNU/Linux PBX integration servers). This engine differs from traditional scripting systems in that it is used to script near real-time state-event systems through deterministic callback step execution rather than the linear and non-deterministic fashion of embedded script libraries such as tcl, and libguile.
clipsmm is a C++ library that provides an interface to the CLIPS library. CLIPS provides a C environment for the construction of rule- and/or object-based expert systems used by NASA, branches of the military, numerous federal bureaus, government contractors, universities, and many companies. Several areas in which clipsmm extends the CLIPS interface are templated function callbacks using sigc++ slots, and encapsulated CLIPS execution environments.
The STX B+ Tree package is a set of C++ template classes implementing a B+ tree key/data container in main memory. The classes are designed as drop-in replacements of the STL containers set, map, multiset, and multimap, and follow their interfaces very closely. By packing multiple value pairs into each node of the tree, the B+ tree reduces heap fragmentation and utilizes cache-line effects better than the standard red-black binary tree. The tree algorithms are based on the implementation in Cormen, Leiserson, and Rivest's Introduction into Algorithms, Jan Jannink's paper, and other algorithm resources. The classes contain extensive assertion and verification mechanisms to ensure the implementation's correctness by testing the tree invariants.
jrMandel is a command line, parallel Mandelbrot set fractal renderer. It is specially designed to render high-resolution fractal images taking advantage of parallel processing, either by using multiple threads of execution (and thus suitable to run on multi-core processors) or by using a Parallel Virtual Machine (PVM) to distribute the tasks among the nodes of a computer cluster. jrMandel can also render fractals without using any parallelism, in order to compare the efficiency between parallel and non-parallel runs.
Logic Reasoner is a theorem prover for first-order logic with equality. The main objective leading the development of Logic Reasoner has been the creation of a flexible architecture: in particular, the program has been designed as a generic infrastructure for theorem proving, which forms the basis for a collection of specific proving techniques. These techniques can be easily combined or replaced to create configurations with different properties.
METSlib is an object-oriented metaheuristics framework in C++ designed to make implementing or adapting models easy. The model is modular: all the implemented search algorithms can be applied to the same model. METSlib implements the basics of some metaheuristics algorithms, such as Random Restart Local Search, Variable Neighborhood Search, Iterated Local Search, Simulated Annealing, and Tabu Search. For each algorithm, you must implement an objective function, a neighborhood (move manager), and some moves. Tabu Search is one of the fastest ways to generate near-optimal solutions to a wide range of hard combinatorial optimization problems.
Micropolis is a city simulation game engine based on the original classic SimCity source code. Micropolis is based on the Tcl/Tk version of SimCity. It consists of the micropolis module, which is the engine recast as a C++ class; the cellengine module, which is a cellular automata machine engine; and the tileengine module, which is a Cairo based tile renderer. It is intended to be used with the OLPC's Sugar user interface environment, but layered so the core code is useful in other contexts.
Thick Fighter is a game in which you play a small creature which moves in an environment of solid matter, ladders, and ropes. There are two different kinds of matter. One can be destroyed by explosions (caused by bombs and missiles) and the other is indestructible. There's also explosive matter, which will blow up when hit by a bomb or a missile. What each kind looks like depends on the look of the scene and can be discovered through experimentation.