Lua is a programming language originally designed for extending applications, but also frequently used as a general-purpose, stand-alone language. It combines simple procedural syntax (similar to Pascal) with powerful data description constructs based on associative arrays and extensible semantics. It is dynamically typed, interpreted from bytecodes, and has automatic memory management, making it ideal for configuration, scripting, and rapid prototyping. It is implemented as a small library of C functions, written in ANSI C, and compiles unmodified in all known platforms. The implementation goals are simplicity, efficiency, portability, and low embedding cost. It has been used on games such as World of Warcraft, FarCry and Angry Birds, among others.
L2J is an alternate game server for Lineage2. The L2 protocol is reimplemented in the server, so you can play with this server without any modifications to the client (except changing the server IP address). The latest USA live client version is always supported, so don't expect this server to work with the PTS/Korean client.
RUBiS is an auction site modeled after eBay.com used to benchmark e-commerce Web site technologies. It is currently used to evaluate design patterns, application servers, and communication layers scalability. Several implementations using PHP, Servlets, Enterprise JavaBeans (EB BMP, EB CMP, MDB, SB, EJB 2.0 CMP, Session Façade, etc.) are already available and new versions for JDO and .Net are currently developed.
Video Conference Flash Plugins provides Flash/ActionScript 3 plugins that provide the minimum functionality for accessing a webcam and video - live or recorded - from a Flash Media Server such as OSflash Red5, FMS, or tape/rtmpy. The plugins take "FlashVars" parameters to control almost everything. They can be used to create video conferencing Web sites, video chat sites, or YouTube clones.
Neko is a high-level dynamically typed programming language. It can be used as an embedded scripting language. It has been designed to provide a common runtime for several different languages. Learning and using Neko is very easy. You can easily extend the language with C libraries. You can also write generators from your own language to Neko and then use the Neko Runtime to compile, run, and access existing libraries. Neko is a good way for language designers to focus on design and reuse a fast and well-designed runtime, as well as existing libraries for accessing filesystem, network, databases, XML, etc. It has a compiler and a virtual machine. The virtual machine is very lightweight and well optimized. The VM can be easily embedded into any application, and your libraries can be accessed using the C foreign function interface.