JGame is a 2D game engine that makes multi-platform development easier. It runs on the Java JRE 1.3+ platform with optional OpenGL (JOGL) enhancements, the J2ME (MIDP2.0/CLDC1.1) mobile platform, and the Android (2.1+) platform. JGame features sprites with automatic animation and collision detection, a tile-based background with easy sprite-tile interaction facilities, automatic scaling, sound, game state, persistent storage, and game options. The engine provides an enhanced graphics API with a fallback to simpler and more efficient graphics on J2ME and plain JRE. A patched version of the JBox2D physics engine that runs on all platforms is included.
Tournament Pool and Bracket Tracker contains everything you need to run a tournament pool. It supports small groups or organizations who wish to provide an NCAA basketball tournament pool without a lot of administrative work in calculating up-to-date results and possibilities. Though it was built with the NCAA tournament in mind, it should be able to handle most other sport tournament pools. Once a tournament is underway, users can keep track of their progress as the administrator for a tournament updates the results of games. Pool adminstrators can choose from many different scoring systems.
JASA is a high-performance auction simulator. It is designed for performing experiments in agent-based computational economics. It implements variants of the double-auction market, which is commonly used to run real-world market places such as stock exchanges. It is designed to be highly extensible so that other types of auctions can easily be implemented. The software also provides a base classes for implementing simple adaptive trading agents.
Java Tiny Gfx Library (JTGL) is a graphic foundation framework (a graphics/gaming API) that will allow easy deployment/porting of applications/games on many environments: AWT, Swing, J2ME (MIDP 1&2, Nokia, and Siemens), SuperWaba (PalmOS, PPC, and Symbian), ExEn, DoJa, and others.