AdaCGI is an Ada95 interface to the "Common Gateway Interface" (CGI). AdaCGI makes it easier to create Ada95 programs that can be invoked by World Wide Web (WWW) HTTP servers using the standard CGI interface. Using it, you can create Web applications using Ada95 to perform queries or other processing by request from a WWW user.
Fuzzy sets for Ada is a library providing implementations of confidence factors with the operations not, and, or, xor, +, and *, classical fuzzy sets with the set-theoretic operations and the operations of the possibility theory, intuitionistic fuzzy sets with the operations on them, fuzzy logic based on the intuitionistic fuzzy sets and the possibility theory; fuzzy numbers, both integer and floating-point with conventional arithmetical operations, and linguistic variables and sets of linguistic variables with operations on them. String-oriented I/O is supported. A rich set of GTK+ GUI widgets is provided.
GLOBE_3D is a real-time 3D engine. It features unconditionally portable sources (one set of sources for all platforms), real-time rendering (fast with a 3D hardware-accelerated graphics card), full eye movements and rotations, display of combinations of colors, materials, and textures, transparency, multiple area rendering with the portal technique (e.g. for inner scenes), collision detection, binary space partition (BSP), input-output of 3D objects or groups of objects linked to each other by portals, easy management of resources like textures (.bmp and .tga), BSP trees, and objects stored in .zip files, screenshots (.bmp) and video captures (.avi), multi-view support, and vectorized geometry support.
GlGuiA is a set of Ada packages for creating graphical user interfaces. It provides a complete and extensible set of graphical items (widgets), such as buttons, scales, trees, message boxes, and dialog boxes. It should be rather easy to create new objects from existing ones. To gain platform independence, the library relies on OpenGl for drawing primitives. Basic event and window management are done using Glfw.
Glib Binding properties is a system that allows developers to bind properties of GLib and GTK+ objects (Ada95 bindings are also available). This makes it possible to synchronize the properties of several objects, so that when one property changes the properties bound with it automatically change accordingly. This often eliminates the need to write callbacks watching for changes of properties. It supports one-way and mutual bindings and bindings with transformation functions.