Beneath A Binary Sky is an engine that simulates a world in which robots controlled by programs can live, work, fight, and even bear new children. The long-term goal of the project is to create a fully configurable engine that can simulates any kind of world, from simple to complex ones with many rules and events.
Proteus Intelligent Processes is a set of tools based upon the Proteus model and the GreEd rule authoring system. Proteus (PROcesses and Transactions Editable by USers) is a software technology that allows creating clinical processes in which clinical intelligence is embedded. These processes can then be executed to provide guidance to the clinicians about individual patients. The main advantage of Proteus is that the processes can be edited even by non-programmers, with the use of appropriate tools. The processes and components can be stored in a library and can be reused to create other processes. GreEd is the foundation of a full-fledged business rules management system (BRMS). Ease of editing is its key strength. These tools are linked with electronic medical record systems and clinical information systems.
RelEx is an English-language semantic dependency relationship extractor, built on the Carnegie-Mellon Link Grammar parser. It can identify subject, object, indirect object, and many other syntactic dependency relationships between words in a sentence; it generates dependency trees, resembling those of dependency grammars, and specifically, those of Dekang Lin's MiniPar and the Stanford parser. It accomplishes this by applying a sequence of rules, based on the local context, and thus resembles constraint grammar in its implementation. In this sense, it implements some of the ideas of Hudson's Word Grammar. However, unlike other dependency parsers, RelEx attempts a greater degree of semantic normalization.
Thinknowlogy is grammar-based software designed to utilize the logic contained within grammar in order to create intelligence through a natural language, which is demonstrated by programming in a natural language, reasoning in a natural language (drawing conclusions, making assumptions (with a self-adjusting level of uncertainty), asking questions (about gaps in the knowledge), and detecting conflicts), and intelligent answering of "is" questions, providing alternative answers as well.
Evolving Games for Unnatural Intelligence is a Java package for unsupervised machine learning based on Evolutionary Game Theory on directed graphs. It is able to segment data without any previuos information on the number of segments. It has no GUI, but implements generalizations of the original method proposed by Li, Chen, He and Jiang in the arxiv paper "A Novel Clustering Algorithm Based Upon Games on Evolving Network", published on 30 Dec 2008.
Augmented Syntax Diagrams (ASDs) provide a way to represent grammars of natural languages as directed graphs. Nodes represent instances (or usages) of words and phrase types in a language such as English. Edges link nodes together to indicate how instances of words and phrase types can follow one another to make up phrases, clauses, and sentences in the language.