ODE is a high performance library for simulating rigid body dynamics. It is fully featured, stable, mature, and platform independent with an easy-to-use C/C++ API. It has advanced joint types and integrated collision detection with friction. ODE is useful for simulating vehicles, objects in virtual reality environments, and virtual creatures. It is currently used in many computer games, 3D authoring tools, and simulation tools.
Py-Lepton is a high-performance, pluggable particle engine and API for Python. The engine is designed to be very flexible and does not rely on any other libraries directly. You can use it either with OpenGL (via pyglet or PyOpenGL), or with pygame by selecting the appropriate renderer. Examples are provided using pyglet and pygame. Note that this is in an alpha state, so expect the API to change somewhat in future releases.
MathGL is a library for making high-quality scientific graphics under Linux and Windows, fast data plotting and handling of large data arrays, working in window and console modes, and easily embedding into other programs. It has more than 40 general types of graphics for 1d, 2d, and 3d data arrays. It can export graphics to raster and vector (EPS or SVG) formats. It has an OpenGL interface and can be used from console programs. It has functions for data handling and MGL language scripting for simplification of data plotting. It has several types of transparency and smoothed lightning, vector fonts and TeX-like formula drawing, an arbitrary curvilinear coordinate system, and many other useful things.
Tioga is a Ruby library for creating figures and plots with high quality text and graphics in PDF format. Text is processed directly by TeX (not an emulation), and the graphics covers a broad range of PDF features including images, curves, clipping, and transparency. Tioga is relatively easy to use, complete, and well documented.
plot2d allows you to plot 2D, X vs Y, and scatter plots directly to a compressed image file. You can plot up to 12 series. It uses a simple ASCII options file and runs from the console/terminal and also has a simple Win32 GUI. The core code is ANSI C with C++ encapsulation for ease of use.
FreeSG is a portable, high-level 3D engine with an emphasis on generality. It is designed as a component to be integrated, as opposed to an application framework. Its goal is to support applications ranging from small 3D games running on portable consoles to large simulations that must be rendered photorealistically using fourth-generation graphics hardware.
The RDVIS tool helps programmers pin-point the sources of cache misses and poor temporal locality in their source code. The visualization often directs the experienced programmer towards the necessary program transformations within a few minutes. The tool consists of two parts: a GUI that visualizes the low temporal locality patterns, and a patched GCC compiler to extract the low-locality patterns from programs.
GL2PS is a C library providing high quality vector output for any OpenGL application. It uses sorting algorithms capable of handling intersecting and stretched polygons, as well as non manifold objects. It provides advanced smooth shading and text rendering, culling of invisible primitives, mixed vector/bitmap output, and much more. It can currently create PostScript (PS), Encapsulated PostScript (EPS), Portable Document Format (PDF), and Scalable Vector Graphics (SVG) files, as well as LaTeX files for the text fragments.
SDE for NetBeans is a UML modeling environment tightly integrated with NetBeans. It lets you draw all types of UML diagrams (use case diagram, class diagram, sequence diagram, activity diagram, etc.) in NetBeans, reverse source code (Java, C++, XML, XML Schema, CORBA IDL, etc.) to UML models, and generate Java source from UML diagrams. It features a Rational Rose importer, an XMI importer, HTML/PDF documentation generators, and plug-in and template support.