CADauno is a 3D modeling tool based on the NURBS surfaces. It aims to exploit the power of NURBS at representing free forms. It provides an interpolation facility ("skinning" technique), which enables the designer to create a closed surface passing through different section curves. This makes it possible, as an example, to build a human body 3D model starting from sections provided by a Computed Axial Tomography scanner.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.
The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.
iMorph is cross platform 3D image analysis software. It permits the morphological characterization of porous media, and more precisely cellular materials. The first step of the analysis is a macroscopical characterization of the different phases. It allows porosity, tortuosity, and specific surface measurement. The anisotropy is also quantified at the sample scale. In a second step, the software gives a morphological study at the pore scale. Automatic methods for cell extraction give access to shape analysis, classification, and orientation. Moreover, it permits a local voxel classification in order to identify local shape such as shell, plates, and rods. Finally, the software gives a topological description by generating the graphs of both the solid and fluid phase. The human interface is intuitive and can be used by a non-expert of image processing. 3D visualization uses OpenGL libraries and allows interaction with segmented objects. An XML samples database is used to store results belonging to a region of interest in the media.