Bitfighter is a game that feels a little like Asteroids on steroids. It's a multiplayer space-based combat and strategy game, featuring customized ships, multiple game modes, cool retro graphics, and smooth network play. It also includes a full featured level editor, Lua scriptable bots, and other cool features. It has a very active development team, so the game keeps improving.
Penumbra is a first person horror adventure focusing on story, immersion, and puzzle solving. Violence and combat are hardly an option: the player has to use wits to guide Philip through his final test, which makes the series unique in offering a truly dangerous and terrifying experience. Played from a first person perspective and powered by a 3D engine utilizing cutting edge technology, Penumbra is a true advancement to the adventure genre. The unique physics system allows for true environmental interaction: The player can open drawers, pull levers, pick up objects and manipulate those objects in 3D space, all using natural mouse movements. This creates a highly interactive and immersive game world.
The Open Game Libraries is a collection of separately usable C++ libraries for creating games. It provides OpenGL window management, zip file management, OpenAL audio management, a developer console window, input management, bitmapped fonts with Unicode and kerning support, image loading and saving, model loading and importing, and generic classes and objects for game development such as math and text processing.