Zentyal (formerly eBox Platform) is a small business server that offers small and medium businesses an affordable and easy-to-use enterprise-level computer network. It can act as a Gateway, Infrastructure Manager, Unified Threat Manager, Office Server, Unified Communication Server, or a combination of these.
FreeOTFE4PDA is an "on-the-fly" (OTFE) transparent disk encryption program. Using this software, you can create one or more "virtual memory cards" on your PDA. Anything written to one of these cards will be automatically and securely encrypted before being stored. A PC version is also available, allowing data encrypted on your PC to be read/written on your PDA, and vice-versa.
Community-ID is an OpenID implementation which is OpenID 2.0 compliant. It lets users keep track of their trusted sites and manage them. For Community-ID administrators, statistics are available to track registration of new users, authorized users per day or the number of trusted sites. Administrators can set the site in maintenance mode or send email messages to all registered users.
DeTraS provides several tools to track development activities by registering applications that developers use on an X11 session. It also allows you to send collected data to a server and takes care about your privacy. The idea behind DeTraS is taken from Timeline, a shell script written by Nat Friedman.
MoCo is a system that monitors and controls SCADA points, such as temperature, HVAC, power, lighting, sprinkler systems, and more. It has industrial capabilities, but is scalable from very small home systems to enterprise, world-wide ones. It works with inexpensive I/O bridges (including X10, Insteon, and 1-wire) from a number of manufacturers. It has sophisticated history logging and diverse control capabilities, as well as a 117-page implementation manual.
The J2DGAMEFRAMEWORK provides the necessary classes to implement a simple 2D game in a window enviroment using Java Swing libraries. This framework also provides a Sprite Collision Manager and a simple GUI template. By using this framework, the developers only concern is how to implement classes, and not the 2D World, the collisions, etc. It uses the Observer Design Pattern. It has double-buffered rendering, simple use of collisions, and user-transparent multi-threading for collision classes. You can move sprites like a vector with speed and angle, and simply save and load your game.