The Ultimate Live Music Audio Converter is an audio conversion tool specifically designed around the file formats used for live music trading. It currently supports conversion of SHN, FLAC, and WAV files to MP3 or Ogg. Advanced features include automatic tagging of files using the contents of a set-list file (MP3, Ogg, and FLAC only), upload of new files into Itunes Library, and scanning directories where new files are downloaded (manual or automatic).
Klactoveedsedstene is a cross-platform graphical audio front-end to MPlayer. It has advanced support for album art. It recognizes embedded album art, and is also mostly able to find the correct album art from the Internet based on the Metadata tags. It features fast startup, Select and Play, an all-in-one window, and the ability to drag and drop music into the library. It supports ape, FLAC, Ogg, MP3, MPC, WAV, and WMA. It is highly configurable and stateful (remembers your window settings). All parts of the GUI can be colored. It has Album-Artist-Track view. All track columns are sortable and movable. The interface can be minimized.
XiX Music Player is a music player for MP3, Ogg, M4A, AAC, FLAC, APE, and OPUS files. It is easy to create and maintain your own playlists. There is an integrated lyric viewer that searches for the lyric of the song you are listening to. If the CD cover is found, it is also shown. You can also rip CD tracks to MP3 or FLAC. Listening to your favorite online radio stations is also possible. The focus is on having fast control of all your music.
RoseThorn is a cross-platform library for 2D and 3D games running on GNU/Linux (and possibly other Unix-like OSes) and Windows. Features include: hardware accelerated 2D and 3D rendering; Ogg and WAV Sound support with OpenAL; Lua scripting; BMP, JPEG, and PNG image loading and saving (from screenshots); easily created and modified user interfaces with XML and CSS, combined with Lua event handling; separate 2D and 3D libraries; support for multiple fonts in both TTF and bitmap formats; support for OBJ, 3DS, MD5, and RTM model formats; skeletal animation (a work in progress); support for UDP and TCP networking; thread and mutex support; a Simple Shader API; 2D animated sprites; and some basic cryptography support. There is simple event management, with key/mouse bindings easily customized from the in-game console, config file, command line, or GUI.