VLC media player is a multimedia player, framework, streamer, and encoder. It can play inputs like files, network streams, DVDs, audio CDs, Blu-Rays, capture devices, and screens. It can play most audio and video codecs and formats (MPEG 1/2/4, H264, VC-1, DivX, WMV, Vorbis, AC3, AAC, MKV, etc.), but can also be used to convert to different formats and/or send streams through the network.
libNUI is a hardware accelerated GUI framework that makes it possible to build rich multi-platform applications based on 3D rendered dynamic layouts. Interfaces are built as a composition of widgets and behaviors, and the framework handles positioning, resizing, anchoring, and texture stretching. Objects are connected with synchronous events and delegates for mono-threaded communication, or asynchronous notifications and message queues are used for multi-threaded applications. It also supports strings (including Unicode), paths, files, data streams, fonts, threads, critical sections, audio buffer rendering, and more.
Lynkeos processes astronomical webcam images. By stacking the best images, the signal to noise ratio is increased, and details lost in the noise of individual images become visible in the resulting image. This software accepts, as input, QuickTime, AVI, and MPEG sequences, or still images, in any image format supported by its active plugins (TIFF, FITS) and Cocoa. It generates a 16-bit RGB TIFF or a monochrome FITS image as output, to be further processed with some all-purpose image processing application.
SOGo is a very fast and scalable modern collaboration suite (or groupware). It offers calendaring, address book management, and a full-featured Webmail client along with resource sharing and permission handling. It also makes use of documented standards (IMAP, CalDAV, CardDAV, etc.) and thereby provides native connectivity (without plugins) to many clients such as Microsoft Outlook, Apple iCal, the iPhone, Mozilla Lightning, and a plethora of mobile devices via SyncML. It can reuse any existing email and database infrastructure, avoiding long hours of site restructuring.
distcc is a parallel build system that distributes compilation of C/C++/ObjC code across machines on a network. It can be set up in just a few minutes and makes builds up to ten times faster. It does not require machines to share a filesystem or have the same libraries or header files, and installation does not need superuser privileges.