70 projects tagged "Objective C"
distcc is a parallel build system that distributes compilation of C/C++/ObjC code across machines on a network. It can be set up in just a few minutes and makes builds up to ten times faster. It does not require machines to share a filesystem or have the same libraries or header files, and installation does not need superuser privileges.
GNUstep is a cross-platform, object oriented environment composed of frameworks, tools, and servers (daemons). It is very similar to the Cocoa frameworks from Apple, and tries to maintain compatibility with Cocoa wherever it is desired and possible. The frameworks provide classes for containers, distributed objects, object archiving, file management, text system, font management, image composition, WYSIWYG PostScript graphics, and more.
GPP is a general-purpose preprocessor with customizable syntax, suitable for a wide range of preprocessing tasks. Its independence from any programming language makes it much more versatile than cpp, while its syntax is lighter and more flexible than that of m4. The syntax is fully customizable, which makes it possible to process text files, HTML, or source code equally efficiently in a variety of languages.
SLOCCount is a suite of programs for counting physical source lines of code (SLOC) in possibly large software systems. It can count physical SLOC for a wide number of languages. It can take a large set of files and automatically categorize their types using a number of different heuristics, and also comes with analysis tools.
Gorm (Graphic Object Relationship Modeller) is a GNUstep application for building user interfaces and application objects relationships. Its major features include drag-and-drop creation of GUI elements from palettes, run-time loading of additional palettes, direct on-screen manipulation of GUI elements, manipulation and examination of objects via inspectors, and creation of connections between objects using mouse. It is a clone of the former NeXTstep (currently OS X) "Interface Builder" application.
The SOPE package is an extensive set of frameworks (16 frameworks, ~1500 classes) which form a complete Web application server environment. Besides the Apple WebObjects compatible appserver extended with Zope concepts, it contains a large set of reusable classes: XML processing (SAX, DOM, XML-RPC), MIME/IMAP4 processing, LDAP connectivity, RDBMS connectivity, and iCalendar parsing. The parts of the package can be used stand-alone (e.g. in Cocoa applications) and do not require the appserver parts. For MacOSX developers, the package includes SOPE:X, which contains special Xcode and Cocoa support for SOPE.
Unity is a user-friendly development environment for designing and programming 3D games and a 3D game engine. Scripting is done using JavaScript, C#, or Boo via an embedded Mono run time. The resulting games can be deployed as stand-alone Mac OS X or Windows applications, Web plug-ins, or as Dashboard widgets. Unity is the tool that was used by Unity Technologies to create their game Gooball, which is available from Ambrosia Software.
CUT is a unit-testing framework for C, C++, and Objective-C. Unlike other unit testing tools, CUT doesn't strive to be an SUnit clone. It automates a lot of the drudge work often encountered when using other unit testing packages for the C family of programming languages. CUT may also be used to unit-test assembly language software in some circumstances.
F-Script is a lightweight scripting layer specifically designed for the Mac OS X object system (i.e. Cocoa). It provides scripting and interactive access to Cocoa frameworks and custom Objective-C objects. It aims to be a useful and fun tool for both beginners and experts, allowing interactively exploring, testing, and using Cocoa-based objects and frameworks.