Twisted is an event-based framework for Internet applications. It includes a Web server, an SMTP/POP3 server, a telnet server, an SSH server, an IRC server, a DNS server, a generic client/server pair for remote object access (Perspective Broker), and APIs for creating new protocols. It supports integration with GTK+, GTK+ 2, Qt, Tkinter, wxPython, Mac OS X (PyObjC) and Win32 event loops. It also supports TCP, SSL and TLS, UDP, Unix sockets, multicast, and serial ports. Supported protocols include HTTP, FTP, SMTP, POP3, IMAP, TOC, OSCAR (AIM and ICQ), SSH, DNS, IRC, NNTP, Jabber, SOCKSv4, Telnet, SIP (for VoIP), and XML-RPC and SOAP using external packages. Most protocols are supported as both servers and clients.
The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
Zoidcom is a high level, UDP based game networking library for C/C++. Applications register their gameobjects with Zoidcom, and Zoidcom will manage when which object and which internal data of that object is sent to whom. It uses bitstreams as a native datatype and thus is very bandwidth efficient. Support for background file transfers, synchronization of player movement with extrapolation and client side prediction, and many other things are included.
Momoko is a generic, object-oriented, modular, extensible environment for creating multi-user environments. It is suitable for writing MUDs, servers, and community-based Web sites. It is written in pure Java and supports Java and Python as internal scripting languages. Momoko provides facilities for organizing objects into tree-based hierarchies, orthogonal persistence, a transparent distributed objects system, remote access to source code and user files via WebDAV, a telnet-enabled shell for manipulating the object database, and an integrated build process which can be triggered remotely.