Blender is a free 3D animation studio. It includes tools for modeling, sculpting, texturing (painting, node-based shader materials, or UV mapped), UV mapping, rigging and constraints, weight painting, particle systems, simulation (fluids, physics, and soft body dynamics and an external crowd simulator), rendering, node-based compositing, and non linear video editing, as well as an integrated game engine for real-time interactive 3D, and game creation and playback with cross-platform compatibility.
LiVES is a simple to use yet powerful video effects, editing, conversion, and playback system aimed at the digital video artist and VJ. It runs under Linux, BSD, Mac OS X/Darwin, IRIX, and openMosix. It is frame and sample accurate, can handle almost all types of video, and is fully extendable through plugins and the included plugin builder tool. It can also be controlled remotely using OSC.
Kdenlive is a non-linear video editor for KDE. It provides all project management and editing tools while relying on a separate rendering framework (currently MLT/FFmpeg) to perform the editing operations. Kdenlive provides dual video monitors, a multi-track timeline, and clip list. Other features include customizable layout support, basic effects and transitions, multiple file formats, and full project and asset management support. Editing in Kdenlive is possible with various tools via the timeline and video monitors, allowing you to move and resize one or more clips, and razor clips into two. All timeline tools can snap to clip start/ends and the current seek position. You may playback/preview the contents of the timeline at any point during the edit. Kdenlive communicates with a render engine which handles the actual video data.
m2vmp2cut is frame accurate (currently PAL) MPEG2 video (M2V file) with accompanied MP2 audio cutter. Frame accuracy is achieved by re-encoding video around cutpoints. Audio is cut from a separate MP2 file at positions that keep A/V sync as good as possible (maximum sync difference is around 10-15 milliseconds compared to the source).
The Lumiera project strives to create a video/film editing solution usable for professional grade productions, e.g. a documentary or feature film. The main focus is on supporting large scale and complicated project setups and to add the actual media processing in an open plugin-based manner Lumiera was born out of the Cinlelerra community. It started as a partial rework of the Cinelerra codebase, but then quickly turned into a complete re-engineering. It has been underway for almost 3 years, and has a substantial body of working code, but is not yet ready for end users.
LongoMatch is a sports video analysis tool for coaches to assist them in making game video analysis. You can tag the most important plays of the game and group them by categories to study each detail of the game strategy. A list with all the tagged plays lets you review them with a simple click, even in slow motion. The timeline gives a quick overview of the game and lets you adjust the lead and lag time of each play frame by frame. LongoMatch has support for playlists, an easy way to create presentations with plays from different games. You can create new videos with your favorite plays using the video editing feature.