owl2vcs is a set of tools designed to facilitate version control of OWL 2 ontologies using version control systems. It contains a commandline diff tool for OWL 2 ontologies integrated with Git and Mercurial. It detects axioms additions and removals, imports' additions and removals, ontology annotations' additions and removals, prefix additions, removals, modifications, and renames, ontology IRI and version IRI changes, and ontology format changes. It supports RDF/XML, OWL/XML, OWL Functional Syntax, Manchester OWL Syntax, and Turtle. It provides a changeset serializer and parser, two formats of changes, compact (like OWL Functional Syntax) and indented (the same, but more readable, using indents instead of parentheses), and four formats of IRIs: Simple, QName, Full, and Label.
Field3D is a library for storing voxel data. It provides C++ classes that handle in-memory storage and a file format based on HDF5. The library and file format is both flexible and extendable and supports heterogeneous storage of data structures, bit depths, transformations/mappings, and metadata in a single file. A plugin and class factory architecture allows new data structures, mappings, and file I/O routines to be added. Dense and MAC-fields handle basic fluid simulation tasks and volume rendering, and optimization of used/unused space is provided by sparse fields, which include an out-of-core/dynamic loading mechanism. Procedural fields are also supported.
XTREEMFS is a distributed and replicated file system for the Internet. Clients and servers can be distributed world-wide. You can mount and access your files via the Internet from anywhere. You can easily replicate your files across data centers to reduce network consumption and latency and increase data availability.
The Ecere SDK is a cross-platform toolkit for building software applications. It currently runs on Windows, Linux, Mac OS X (through X11), FreeBSD, and the Android OS. It should run on other Unix platforms with minor testing/tweaking. With the Ecere SDK, you can develop applications once and deploy them on all supported platforms alongside a lightweight runtime environment. It introduces eC, an object oriented language derived from and fully compatible with C, compromising neither runtime performance nor ease of use. A built-in 3D engine supporting both Direct3D and OpenGL is fully integrated.