EDFbrowser is a multi-platform viewer for EEG, EMG, and ECG storage files. It supports the EDF, EDF+, BDF, and BDF+ file formats. It supports montages, annotations, precise measurements by using crosshairs, and a zoom function by drawing a rectangle with the mouse. It shows signals from different files at the same time. It includes a built-in EDF/EDF+/BDF/BDF+ to ASCII converter, a built-in Nihon Kohden to EDF+ converter (including annotations), a built in EDF+D to EDF+C converter, a BDF(+) to EDF(+) converter and a built-in EDF/EDF+/BDF/BDF+ compatibility checker.
E-Cell System is an object-oriented software suite for modelling, simulation, and analysis of large scale complex systems such as biological cells. It allows many components, driven by multiple algorithms with different timescales, to coexist. The core library is written in C++ with a Python binding, and frontend software uses Python.
Brain Workshop is an implementation of the Dual N-Back mental exercise. This exercise is a mental activity that has been scientifically shown to improve your working memory (short-term memory) and fluid intelligence. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. Brain Workshop includes additional challenging game modes beyond Dual N-Back.
The Whole Brain Catalog is a 3D virtual environment to facilitate solutions for currently intractable challenges in brain research. It is meant to enable the synthesis of data measured from brains at different scales into more coherent models of brain structure and function. The Whole Brain Catalog is a client-server platform that provides rich 3D views for researchers to zoom in, out, and around structures deep in a multi-scale spatial framework of the mouse brain. A 3D graphics engine used in graphics-intensive computer gaming generates high-resolution visualizations that bring data to life through biological simulations and animations.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.