Brain Workshop is an implementation of the Dual N-Back mental exercise. This exercise is a mental activity that has been scientifically shown to improve your working memory (short-term memory) and fluid intelligence. The game involves remembering a sequence of spoken letters and a sequence of positions of a square at the same time. Brain Workshop includes additional challenging game modes beyond Dual N-Back.
PSIworld (Programmable Scalable Interactive World) is a framework that provides a set of libraries, utilities, and applications to ease the implementation of dynamic artificial intelligence environments. Specifically, the development of multi-agent applications is targeted. It is designed in a generic manner so that various kinds of applications can use it. This framework not only includes pure algorithm libraries for AI computation tasks, but also a C/C++ library for distributed computation. A server-client model also involves various, concurrent visualization methods of distinct Agents or Societies.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.
Brook for GPUs is a compiler and runtime implementation of the Brook stream programming language for modern graphics hardware. The goals for this project are to demonstrate general purpose programing on GPUs, to provide a useful tool for developers who want to run applications on GPUs, and to research the stream language programming model, streaming applications, and system implementations.