Chiron FS is a FUSE based filesystem that implements replication at the filesystem level like RAID 1 does at the device level. The replicated filesystem may be of any kind you want; the only requisite is that you mount it. There is no need for special configuration files; the setup is as simple as one mount command (or one line in fstab).
dvtm brings the concept of tiling window management, popularized by X11-window managers like dwm, to the console. As a console window manager, it tries to make it easy to work with multiple console based programs like vim, mutt, cmus, or irssi. dvtm is intended to be used where X11 isn't available or over SSH. In conjunction with dtach, it can be seen as a lightweight alternative to GNU screen.
The Machine Emulator, or tme, provides a general-purpose framework for computer emulation. The goal is to create a large library of modules, each emulating a specific computer chip, bus, board, etc. These modules offer standard interfaces that allow you to connect them together to create a whole machine emulation with a minimum of effort. It is possible to emulate a Sun 2/120 and a 3/150, both with NetBSD, and a SparcStation 2 with NetBSD or SunOS 4.1.4 (aka Solaris 1.1.2).
Moose File System (MooseFS / MFS) is a fault tolerant, network distributed file system. It spreads data over several physical servers, which are visible to the user as one resource. For standard file operations MooseFS mounted with FUSE acts like other Unix-alike file systems: it has a hierarchical structure; it stores POSIX file attributes; and it supports special files, symbolic links, and hard links. Access to the file system can be limited based on IP address and/or password. It offers high reliability, since several copies of the data can be stored across separate computers. Capacity is dynamically expandable by attaching new computers or disks. Deleted files are retained for a configurable period of time (with a file system level "trash bin"). MooseFS supports coherent snapshots of files, even while the file is being written or accessed.
The CRT X-Y Library (libcrtxy) allows you to write vector-based video games (like Asteroids, Lunar Lander, and Battlezone from the 1970s and 80s). The end-user (and/or packager of your software) determines how lines are rendered, depending on the capabilities of their system. This choice includes anti-aliasing, alpha blending, blurring, and even the display size and depth. Fixed-point math is used, and sine and cosine trigonometric functions (using look-up tables) are provided. The library is based on libSDL and uses SDL as the video backend.