RSS 14 projects tagged "multiplayer"

No download Website Updated 10 Jul 2009 JXFire

Screenshot
Pop 29.22
Vit 1.02

JXFire is a Multi-User Dungeon game written in Java. It is using the Sun Gaming Server (aka "Project Darkstar") framework. JXFire aims at testing various game mechanisms rarely used, like uncertainty in gaming data perception, self-organizing ecological systems, or non-instantaneous information propagation.

Download Website Updated 31 May 2010 Deliantra Server

Screenshot
Pop 139.81
Vit 10.54

Deliantra is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.

Download Website Updated 27 Jun 2009 HoldingNuts

Screenshot
Pop 84.76
Vit 2.06

HoldingNuts is a multi-platform poker client and server. You can play the popular Texas Hold'em variant with people all over the world, meet your friends, run your own games, and even set up your own poker network.

No download Website Updated 13 May 2009 PodSixNet

Screenshot
Pop 32.22
Vit 38.39

PodSixNet is a lightweight network layer designed to make it easy to write multiplayer games in Python. It uses Python's built in asyncore library and rencode.py (included) to asynchronously serialize network events and arbitrary data structures, and delivers them to your high level classes through simple callback methods. Each class within your game client that wants to receive network events subclasses the ConnectionListener class and then implements Network_* methods to catch specific user-defined events from the server. You don't have to wait for buffers to fill, check sockets for waiting data, etc. Just do connection.Pump() once per game loop and the library will handle everything else for you, passing off events to all classes that are listening. Sending data back to the server is just as easy by using connection.Send(mydata). Likewise on the server side, events are propagated to Network_* method callbacks and data is sent back to clients with the client.Send(mydata) method.

No download Website Updated 31 Jan 2011 The Goblin and the Butterfly

Screenshot
Pop 45.83
Vit 4.69

The Goblin and the Butterfly (TGATB) is a 2D/3D client for the MMORPG of the same name.

Download Website Updated 31 Jul 2009 SpringLobby

Screenshot
Pop 25.85
Vit 37.35

SpringLobby is a cross-platform client for the Spring engine.

Download Website Updated 09 Feb 2010 Firebase

Screenshot
Pop 20.30
Vit 1.01

Firebase is a game agnostic, high availability, scalable platform for multiplayer online games written in Java. You code your game against the API and deploy it to the server much like you would do with a Web application.

Download No website Updated 11 Feb 2010 Cafu Engine

Screenshot
Pop 36.25
Vit 34.65

The Cafu Engine is an all-purpose, modern 3D graphics engine and game development kit. It is feature complete to get you started quickly. It can be used to create a variety of 3D applications, including games, simulations, and training and architectural software. Written in C++, the tools, libraries, and framework have been designed to make the development of new games and other 3D applications easy. They are actively and continuously developed in order to provide the latest technology.

Download Website Updated 13 Feb 2010 Galcon Fusion

Screenshot
Pop 22.02
Vit 34.60

Galcon Fusion is a high-paced, multi-player, galactic, arcade-strategy game in which you send swarms of ships to defeat enemy planets and conquer the universe. It features beautiful HD graphics, a full-length interactive soundtrack, achievements and detailed rankings, a variety of games including Stealth and Assassin, a retro mode, and colorblind support for up to 4 players. It supports multi-player, team games, and solo missions.

Download Website Updated 11 May 2010 Ditchers

Screenshot
Pop 28.39
Vit 33.34

Ditchers is a multiplayer action game where underground tanks use a variety of weapons to find and destroy each other. Tanks dig tunnels in the soil with a limited supply of energy that can be refilled only in homes (as well as health). the GUI is controlled mainly by mouse, while gameplay is controlled only by keyboard. It is not difficult to create your own maps or to draw your own tank. The game supports split-screen, network games, and artificial players whose intelligence is programmable in the Lua scripting language. The game is inspired by Tunneler.

Screenshot

Project Spotlight

License4J

A Java library and applications for software licensing.

Screenshot

Project Spotlight

segatex

A GUI tool to configure SELinux policy.