Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.
Grlib is an implementation of generative grammars and turtle graphics. The grammars (Lindenmayer systems) are used to produce descriptions of three dimensional objects, and the turtle is used to display them (i.e., generate images in several forms, such as bitmap, PostScript, or OpenGL).
Ch is an embeddable C/C++ interpreter for cross-platform scripting, shell programming, 2D/3D plotting, numerical computing, and embedded scripting. It is the simplest solution to numerical computing and visualization in the domain of C/C++. It supports the ISO 1990 C Standard (C90), major features in C99 (complex numbers, variable length arrays or VLAs, type generic functions, long long data type, etc), classes in C++, and extensions to the C language like nested functions, string types, etc. It can be embedded in other applications and hardware and used as a scripting language. C/C++ code is interpreted directly with no compilation to intermediate code. It supports Linux, Windows, MacOS X, Solaris, HP-UX, and FreeBSD.
DSP implements several low-level digital signal processing (DSP) primitives accelerated, when available, by the Intel/AMD SIMD instruction sets MMX/SSE/SSE2. Portable C versions are provided for compatibility on non-IA32 machines. Routines are provided to compute 16-bit integer dot products (FIR filtering, correlation); sum-of-squares (signal energy measurement), and peak sample detection (for automatic gain control, etc.).
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.