AeonWave-OpenAL is a thin OpenAL emulation layer that uses AeonWave to create one of the fastest rendering OpenAL implementations available. OpenAL is a cross-platform 3D audio API appropriate for use with gaming applications and many other types of audio applications. Its API style and conventions deliberately resemble those of OpenGL.
Slideshow is a kiosk-style application for showing text, image, and video in a loop on monitors and projectors. It is not meant for situations where interactive control is required, but when the content is continuously looping for a long time. The content is updated through a Web GUI. The application is split into two packages, the backend and frontend. The backend is written in C++ and OpenGL. and the frontend uses Python. Currently. the frontend is very GNU/Linux specific and will not run on any other platform, but is meant to be as platform independent as possible, as long as it handles OpenGL.
ZXTune is a set of portable cross-platform applications (GUI/CLI) intended to play chiptunes originally created for ZX Spectrum. It features advanced ripping possibilities that let you search for music in big data sets. Supported playback formats include AY, AS0/ASC, FTC, GTR, PSC, PSG, PSM, PT1, PT2, PT3, SQT, ST1, ST3, STC, STP, TXT, TurboSound, VTX, YM, CHI, DMM, DST, PDT, SQD, STR, TF0/TFE, TFC, TFD, and COP. Supported compressed formats include CHARPRES, CC3, CC4, CC4PLUS, DSQ, ESV, GAM, GAMPLUS, HRUM, HRUST1, HRUST2, LZH1, LZH2, LZS, MSP, PACK2, PCD61, PCD62, TLZ, TLZP, TRUSH. Supported archived/container formats include FDI, HOBETA, HRIP, LHA, RAW, SCL, TD0, TRD, ZXZIP, ZIP, RAR, SNA128, and Z80.