conexus is a generalized C++ I/O library that includes network support for IPv4 and IPv6 sockets, serial/TTY communications, kernel message queues, pipes, and files. Objects use sigc++ for signaling property changes and other information. Sub-libraries include conexus-gtkmm (provides a set of gtkmm widgets), conexus-dbus (provides dbus support for endpoints), conexus-nspr (provides NSPR endpoints), conexus-nss (provides NSS endpoints), and conexus-ssl (provides OpenSSL endpoints).
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
qpimd aims to implement a PIM (Protocol Independent Multicast) daemon for the Quagga Routing Suite. Initially, it targets only PIM SSM (Source-Specific Multicast) mode as defined in section 4.8.2 (PIM-SSM-Only Routers) of RFC 4601. In order to deliver end-to-end multicast routing control plane, qpimd includes the router-side of IGMPv3 (RFC 3376).
hwmultd is a daemon which, when run in server mode, periodically polls some hardware device, like an entropy source, and multicasts that information. Alternatively, hwmultd can run in client mode, listening for multicasted information and then acting accordingly, like adding gathered entropy to the local pool. Its simple plugin system allows hwmultd to be agnostic with respect to the hardware, which could include devices such as temperature probes or time sources.
dhcpy6d delivers IPv6 addresses for DHCPv6 clients, which can be identified by DUID, hostname, or MAC address, as in the good old IPv4 days. Addresses may be generated randomly, by range, or by arbitrary ID or MAC address. Clients can get more than one address, leases and client configuration can be stored in databases, and DNS can be updated dynamically.
Collage is a cross-platform C++ library for building heterogenous, distributed applications. Among other things, it is the cluster backend for the Equalizer parallel rendering framework. It provides an abstraction of different network connections, peer-to-peer messaging, node discovery, synchronization, and high-performance, object-oriented, versioned data distribution. It is designed for low-overhead multi-threaded execution, which allows applications to easily exploit multi-core architectures.