DutchPIPE allows Web developers to make virtual multi-user "avatar" environments. Each Web page becomes an abstracted environment or location where visitors and other items on the page are visualized. This status is retained as visitors move around. A lot of real-time interaction is possible, resulting in persistent interactive page environments. DutchPIPE uses AJAX and the DOM for the browser, and it works without Java, Flash, plugins, or firewall adjustments.
Deliantra is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.
antioch is a Web application for building scalable, interactive virtual worlds. Begun as a MOO-like system for building virtual worlds, the goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO clones before it, antioch uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects.
Battletech MUX is an Internet based, real-time rendition of the popular Battletech board game. Players take to the front lines in their very own mechs, tanks, and similar implements of destruction. Featuring an internal scripting language called SoftCode, game admins may sculpt their sites into whatever they can imagine, be it small-scale combat or massive, galactic conflict.