Deliantra is an advancement of the crossfire multi-user RPG game. Unlike the original project, it focuses mainly on stability and playability, but also adds modern technology such as map scripting, Perl server extensions, asynchronous I/O, higher resolution graphics, and better client support.
AIME is a C++ MUD engine with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. It has a fully-functional builder port, online interpreted specials code, and a flexible levels/quest/profession track system to allow the game owners to set up any world they can imagine.
Phaos is a browser-based MMORPG. It features character creation, the ability to purchase/sell/drop potions, weapons and armor, traveling, inter-player chat, the ability to fight in the arena, explorable dungeons, an admin system, the ability to trade with other players, and the ability to fight other players. A download is available for people running Windows who do not have access to or do not want to set up a Web server.
psyced is a distributed chat and messaging system based on the Protocol for SYnchronous Conferencing. PSYC is multicast and routed between servers and clients in a scalable and efficient way, but users can also comfortably use IRC clients, telnet, Web chat, WAP, or Jabber to enter the network. psyced also communicates with the network of Jabber/XMPP servers and hosts programmable chat rooms for all of these technologies at once. It also provides gateways to several IRC networks, but unlike IRC, everyone can run a server and be an equal member of the PSYC network. It supports PSYC, XMPP, IRC, TELNET, HTTP, Applet, SMTP, WAP, XML, RSS, and TLS.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.