Phaos is a browser-based MMORPG. It features character creation, the ability to purchase/sell/drop potions, weapons and armor, traveling, inter-player chat, the ability to fight in the arena, explorable dungeons, an admin system, the ability to trade with other players, and the ability to fight other players. A download is available for people running Windows who do not have access to or do not want to set up a Web server.
AIME is a C++ MUD engine with an OO design, designed to provide utmost flexibility for the designer to create complex worlds. It has a fully-functional builder port, online interpreted specials code, and a flexible levels/quest/profession track system to allow the game owners to set up any world they can imagine.
psyced is a distributed chat and messaging system based on the Protocol for SYnchronous Conferencing. PSYC is multicast and routed between servers and clients in a scalable and efficient way, but users can also comfortably use IRC clients, telnet, Web chat, WAP, or Jabber to enter the network. psyced also communicates with the network of Jabber/XMPP servers and hosts programmable chat rooms for all of these technologies at once. It also provides gateways to several IRC networks, but unlike IRC, everyone can run a server and be an equal member of the PSYC network. It supports PSYC, XMPP, IRC, TELNET, HTTP, Applet, SMTP, WAP, XML, RSS, and TLS.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
LDMud is an LP-class MUD engine, meaning it is object-oriented, with all object clases stored in unique files. The engine runs compiled bytecode to manipulate those objects, and the underlying simulated processor is a stack machine. It is a 3rd-generation LP-class MUD, being derived from Amylaar, which in turn was derived from the original LPMud. The game has no limitations on the nature of the game space other than the limits of your coding.