Zombie Nation MUD (ZNMud) is a Multi-User Dungeon engine. It is based on the Teensey engine for its lower level socket handling. It was designed to play out zombie outbreak ideas but can easily be expanded to host other concepts. It's a massive multi-player text-based game (although it does support MXP). It also supports modern day weapons, etc.
antioch is a Web application for building scalable, interactive virtual worlds. Begun as a MOO-like system for building virtual worlds, the goal was to take the LambdaMOO approach to creating online worlds, and update it in hopes of attracting new players to an old idea. Like many MOO clones before it, antioch uses Python as its internal scripting language. This provides a powerful environment for game authors, while a flexible object model allows for creation of complex in-game objects.
Cancan is a text-based, interactive utility similar to telnet, but with a number of extensions useful for MUD playing. Another use might be to provide line editing, aliases, etc., for those services that have a simple telnet interface. Cancan features aliases, actions, key bindings, text highlighting, substitutions, and line editing with history and completion.
XMud is an extensible MUD, inspired by LambdaMOO and LPMUD. It allows users to extend the system at run-time by creating new objects. Objects are Java classes that follow certain rules with respect to manipulating the state. It was designed with with scalability in mind; the system may be composed of N servers and M clients. Each server is nothing more that a state manager that controls reading, writing, and locking state elements. Methods are executed at the client level and generate state change requests that are sent to the server.