61 projects tagged "mud"
AweMUD is a MUD server for use with fantasy-settings. Features include fully dynamic objects and characters, an advanced scripting system, and custom worlds. The engine will eventually have completely interactive rooms (items can be placed under benches, doors can be destroyed), complex magick, and interactive NPCs.
Crossfire is a multi-player graphical arcade and adventure game made for X. It has certain flavours from other games, especially Gauntlet and the rogue-like games (Nethack, Moria, Angband, and Ragnarok). Any number of players can move around in their own window, finding and using items and battling monsters. They can choose to cooperate or compete in the same world.
SMM++ Mud Client is a mud client with extended and unique features. Aside from all standard mud client functionality like ANSI color support, aliases, action triggers, and tab-completion, SMM++ features a highly-customizable user interface (labels, buttons, and menus) and unique and powerful mapping capabilities, and SMM++ is the only mapping crossplatform (Tcl/Tk based) mud client available.
TinyMARE (Multi-user Adventure Roleplaying Epic) is a text-based MUD server completely rewritten for efficiency using TinyMUSH and TinyMUSE as a basis for its game engine. The server is designed for creating an extensive, novelistic role-playing atmosphere supporting real-time combat, day & night, seasons, and global weather. Using a telnet client, players can log on to explore a virtual world, find magical items, learn skills and techniques, and group together to surpass obstacles you create in your own epic adventure.
The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.