The WorldForge Project is developing a complete, distributable framework for massively multiplayer online roleplaying games. The system will include a number of fully developed roleplaying worlds with unique maps, histories, creatures and legends. To run these worlds on the servers a balanced but highly customisable set of roleplaying rules is being developed. Provisions will be made to allow others the ability to recode the servers to use alternate rule sets. A standard protocol named Atlas is being developed to allow a common communication layer between clients, servers, and associated tools. For software packages that make up the system being developed by the WorldForge project, please see the dependencies for this record.
DevClient is a highly customizable MUD client designed to be friendly and easy to use. It features full parsing of ANSI color codes, support for aliases, macro binding, keypad navigation, MCCP 1 and 2, accounts and automatic login management, prompt parsing, logging, and more. Its functionality and graphics can be extended with simple server definition files. It can be easily translated into any language. It can detect when a new version of itself is available and upgrade itself without restarting.
JamochaMUD offers Unicode, plug-in, and multi-language support (8 different languages) to allow a more enjoyable MUCKing/MUDding experience. It features command history, synchronized window controls, experimental SOCKS 5 support, and greatly improved ANSI colour support. It plays nice on Unix systems, supports a wide range of MU*s, and also includes emulation of some TinyFugue editor controls. JamochaMUD includes classes that may be easily reused in other Java applications.