The Interreality project is a collection of Open Source, Free Software projects based on the Virtual Object System (VOS) platform. The goal is to develop a free and open platform for multi-user 3D virtual reality games, applications, and interactive, collaborative 3D virtual spaces. VOS is a powerful and generic network object framework designed to support a variety of high-performance applications. It is the basis for Ter'Angreal, a general-purpose browser application for entering and participating in 3D worlds.
KildClient is a MUD client written with the GTK+ windowing toolkit. It supports many common features of other clients, such as triggers, gags, aliases, macros, timers, and much more. But its main feature is the built-in Perl interpreter. At any moment, the user can execute Perl statements and functions to do things much more powerful than simply sending text the the MUD. Perl statements can also be run, for example, as the action of a trigger, allowing you to do complex things.
Deliantra is a client for Deliantra game servers. It offers an intuitive user interface for exploring the vast game world, a persistent minimap, powerful macros and keymaps, dialog-based NPC interaction, and easy configuration for the skill, spell, and item system. It is based on Perl, SDL, and OpenGL for high performance on modern systems, and works on both Unix and Windows. Ports to other platforms should be very easy and are underway.
TinyMUX is a text-based game server in the MUSH family. It is a platform that allows several thousand players to connect to a single text-driven environment, and interact with each other and with the environment (which is maintained in a database). The rich programming environment can be used to build almost anything, limited only by the developer's imagination.
Genecys is a massively multi-player online RPG. It is a completely dynamic environment. Each server is completely unique and follows its own progression of events. Maps will be generated randomly, at server startup, as will towns and NPCs. NPCs will be AI controlled, and have their own lives in the game, and exist to interact with the players, not just to be slaughtered by the players.