DutchPIPE allows Web developers to make virtual multi-user "avatar" environments. Each Web page becomes an abstracted environment or location where visitors and other items on the page are visualized. This status is retained as visitors move around. A lot of real-time interaction is possible, resulting in persistent interactive page environments. DutchPIPE uses AJAX and the DOM for the browser, and it works without Java, Flash, plugins, or firewall adjustments.
Lich is a cross-platform multithreaded interpreter meant exclusively for use with text-based MUDs. Its primary goal is to provide a dynamic and extensible framework that offers advanced users the ability to customize the application and its functionality to their needs while remaining accessible and useful to the majority of players. It supports scripting in Ruby, Simutronics "Wizard", and, in Unix environments, any language with an interpreter program.
MV3D is a virtual world and multi-player game framework for use with Python. It was designed with scalability in mind and is able to distribute a world across as many servers as needed while dynamically balancing the load. The simulation framework is not specifically slanted towards any one genre of online game or virtual world, and can just as easily be used for a space game as a fantasy setting. Objects on an MV3D server can be simulated using the ODE physics engine for realistic interactions. A single server is able to host thousands of of simulated objects. The client works with both the Ogre3D and Panda3D renderers.
Momoko is a generic, object-oriented, modular, extensible environment for creating multi-user environments. It is suitable for writing MUDs, servers, and community-based Web sites. It is written in pure Java and supports Java and Python as internal scripting languages. Momoko provides facilities for organizing objects into tree-based hierarchies, orthogonal persistence, a transparent distributed objects system, remote access to source code and user files via WebDAV, a telnet-enabled shell for manipulating the object database, and an integrated build process which can be triggered remotely.