Kalyp is a fantasy-based roguelike game written in Java. Its design is based on traditions set by popular roguelike games, especially Nethack. It is single player and runs in a text terminal. The project focuses mostly on the Artificial Intelligence engine for the non-player characters. Most of the game design will be done in scripting, as the core engine written in Java will handle user interface, rulesets, basic actions, and try to hold it all together.
Atanks is a multi-platform Scorched Earth clone similar to the Worms series of games. Annihilate the other tanks to earn money, then spend it on bigger and better shields and weapons to wipe out the opposition. It features a wide array of weapons, AI players, destructible landscape, weather, parachutes, teleports and a wide range of other features.
Quarters is a strategy game for two players. Although its rules are relatively simple, it still offers some of the same opportunities for skill as in chess. This program was originally conceived in the summer of 1986 during a study of the mini-max algorithm for chess playing computers, and was thus designed to offer some of the same type of strategies. The game was originally written in BASIC, then ported to Turbo Pascal, then to C, and finally to Java. The Java version is not necessarily object oriented, since it is a crude port from the C version.
ZapM is a sci-fi rogue-like game that borrows monsters and ideas from all over and crams them into a ridiculous and perilous space maze where even a toaster can kill you. But the intrepid hero, a badass space marine (or perhaps you're playing as a skilled software engineer, or a plucky quarterback, or a mutant psion?), has no choice but to enter this dangerous hulk and search for the legendary "Bizarro Orgasmatron", the only artifact that can save the universe from certain destruction!