22 projects tagged "Monitoring"
GLBOX is a lightweight version of a sandbox. It monitors the execution of any program, regardless of the programing language in which it was written or the accessibility to source code. Since all processes access operating system resources via system calls, controlling those calls is the most general way to monitor a program's behavior.
MIDAS NMS is a highly configurable network monitoring and network intrusion detection server. It uses a distributed client/server model that allows it to scale to very large networks, and features highly optimized Snort support that dramatically reduces the overhead of both the Snort Sensor and the alert data repository. It also supports Netsaint/Nagios plugins and Big Brother clients, allowing for easy migration.
NetMRG is a network monitoring, reporting, and graphing system. Using MySQL, PHP, C++, pthreads, and RRDTOOL, it is capable of monitoring thousands of arbitrary values at user-configured intervals (typically 5 minutes). Graph templating allows network and system admins to begin monitoring routers, switches, servers and other devices with minimal setup overhead. NetMRG is also capable of responding to programmable events, such as variables exceeding accepted tolerances. NetMRG can be deployed in server hosting and ISP environments, allowing users to view only their own equipment's bandwidth or traffic graphs.
Sescle will automatically remove PHP session files if they have not been modified for longer than the 'garbage collection timeout'. This can help aleviate high-load situations where PHP itself cannot be relied on to remove expired sessions, or in a high-security environment where sessions containing sensitive data must be removed in a timely fashion. It requires Linux >=2.6.13 and Glibc >=2.4.
Proxsi is a proxy server that makes XMLSysInfo requests on behalf of HTTP clients. It provides access to system information gathered by XSI to those technologies for which HTTP is either more convenient or the only choice. It transparently decompresses XSI output for the clients, if necessary.
Client and server APIs for game leaderboards, user generated content, and dynamic updates.