OSGET is a mobile game engine template based on the EMO framework, which uses the Squirrel scripting language to support Android and iOS. The template includes common gaming features such as an introductory splash page, changing between level scenes, integrated player control, physical behaviors such as velocity against gravitational force, object collision detection and handling, background scrolling, playing of different audio channels, event triggering at timeout intervals, level missions, final level missions with bosses, and score submission through HTTP. It is based on the MVC pattern.
xlife is a laboratory for experimenting with cellular automata. It supports loadable rulesets and palettes, different topologies, and up to 256-state cellular automata. It has rules and patterns for Life, Brian's Brain, Perrier's Loops, Langton's Ants and Loops, Wireworld, E.F. Codd's 1975 UCC automaton, some Prisoner's Dilemma games, and many others. It is very fast for step-by-step mode, bounded grid, and chaotic patterns. It has several unique features: a historical mode, a pseudocolor mode, and n-state statistics. It has been developed since 1989. The modern version of Xlife began its history in 2011.
The X2Go Client allows you to connect to and control a remote machine running the X2Go Server. You can simulate a complete desktop session or run individual remote applications as if they were running on your local machine. The protocol is secure (via SSH) and very responsive, even over a very slow connection.