Grlib is an implementation of generative grammars and turtle graphics. The grammars (Lindenmayer systems) are used to produce descriptions of three dimensional objects, and the turtle is used to display them (i.e., generate images in several forms, such as bitmap, PostScript, or OpenGL).
Gmsh is an automatic 3D finite element grid generator with built-in CAD and post-processing facilities. Its design goal is to provide a simple meshing tool with parametric input and advanced visualization capabilities. It is built around four modules: geometry, mesh, solver, and post-processing. The specification of any input to these modules is done either interactively using the graphical user interface (based on FLTK and OpenGL) or in ASCII text files using Gmsh's own scripting language.
Ch is an embeddable C/C++ interpreter for cross-platform scripting, shell programming, 2D/3D plotting, numerical computing, and embedded scripting. It is the simplest solution to numerical computing and visualization in the domain of C/C++. It supports the ISO 1990 C Standard (C90), major features in C99 (complex numbers, variable length arrays or VLAs, type generic functions, long long data type, etc), classes in C++, and extensions to the C language like nested functions, string types, etc. It can be embedded in other applications and hardware and used as a scripting language. C/C++ code is interpreted directly with no compilation to intermediate code. It supports Linux, Windows, MacOS X, Solaris, HP-UX, and FreeBSD.
Motorsport is a project with a clear goal: to create the most realistic vehicle simulation possible. This includes cars and trucks, which can be driven using common input devices such as keyboards and steering wheels. It limits realism to what the hardware, and is intended for hardcore driving simulator fans. This means that it will try to have realistic physics, but not necessarily 'playable', 'easy', or 'fun' physics - these characteristics will depend on which vehicle is driven and on what a person is trying to drive it.