The algorithms package is aimed at being both simple and powerful for typesetting pseudo-code/algorithms in LaTeX documents. Since it uses the (La)TeX engine to generate its output, the results obtained are frequently of high-quality. The package comes with a manual and is quite easy to use in day-to-day documents.

sMArTH is an equation editor built on open Web standards. The editor itself uses a SVG interface and the application logic is implemented in ECMAScript using the DOM. Both MathML and LaTeX are supported as exporting formats in addition to the SVG format. The most important mathematical content from both LaTeX and MathML is already provided, and this should cover the need of the majority of users. The graphical user interface allows even the most complex equations to be built with simple "Point and Click" techniques instead of writing convoluted typesetting code.

Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.

ASCIIMathML is a script that converts calculator-style ASCII math notation (and many LaTeX formulas) to Presentation MathML while your Web page loads. It works with HTML and XHTML files in Mozilla/Firefox/Netscape 7+ browsers, as well as in Internet Explorer 6 with MathPlayer. For example, the solutions for the equation 'ax^2+bx+c=0' are expressed in the HTML file as '(-b +- sqrt(b^2 - 4ac))/(2a)', and display as nicely formatted MathML. The script can be easily used in wikiservers and blogs, as a rudimentary MathML editor (with instant preview), and to preview math formulas as they are typed into a Web page input area.

The goal of Hilbert II, which is in the tradition of Hilbert's program, is the creation of a system that enables a working mathematician to put theorems and proofs (in the formal language of predicate calculus) into it. These proofs are automatically verified by a proof checker. Because this system is not centrally administered and enables references to any location on the Internet, a world wide mathematical knowledge base could be built. It also contains information in "common mathematical language".