Terrain Generation is a program designed to produce realistic elevation maps. Various methods are used to simulate faulting, rain, and gravity erosion. There is also a 2D cos transform that can be used. The program currently saves terrain as a Wavefront's Advanced Visualizer Object file (.obj).
Range Software is software for finite element analysis (FEA) in engineering simulations. Its main features are support for Computational Fluid Dynamics (CFD), heat transfer and radiation, linear stress-strain, electro-statics, acoustics, ground water flow, shape optimization, 3D mesh generation, an intuitive GUI, and import and export functionality. The Range Software package contains several tools which helps the user to setup, solve, and analyze the engineering problem.
Wykobi is an efficient, robust, and simple to use multi-platform 2D/3D computational geometry library. Wykobi provides a concise, predictable, and deterministic interface for geometric primitives and complex geometric routines using and conforming to the ISO/IEC 14882:2003 C++ language specification. The design and structure of Wykobi lends itself to easy and seamless integration into projects of any scale that require a robust yet efficient 2D/3D computational geometry back-end.
In p, a bunch of particles interact with each other according to this simple rule: every particle moves towards, away, or watches other particles. When the program starts, each particle chooses a random color, position, and the particles with which it will interact. As the program runs, some particles join together to form a train and journey together thereafter. Some orbit each other. Some collapse into each other. Some form swarms that split and join. One cannot predict when or where or how many of these behaviors will emerge, but they usually do.
VCG TriMeshInfo is a tool designed to inspect 3D models and retrieve many types of topological and geometrical information from them. It can be used to automate the process of decoding 3D mesh inherent properties and ease data classification and retrieval. For each analyzed dataset, the following data are extracted: number of vertices, number of faces, number of edges, number of connected components, number of boundaries, number of isolated (i.e. unreferenced) vertices, manifold, genus (computed only for manifold datasets), orientability, orientation, regularity, number of duplicated vertices, and self-intersection.
Octaviz is a visualization system for Octave. It is a wrapper that makes all VTK classes accessible from within Octave using the same object-oriented syntax as in C++ or Python. It also provides high-level functions for 2D and 3D visualization. Using those functions, most common visualization tasks (3D surface plots, contour plots, meshes, etc.) can be accomplished without any knowledge about VTK.
Asymptote is a powerful descriptive 2D and 3D vector graphics language for technical drawing, inspired by MetaPost but with an improved C++-like syntax. It provides for figures the same high-quality level of typesetting that LaTeX does for scientific text. Asymptote is a programming language as opposed to just a graphics program. It can exploit the best features of script (command-driven) and graphical user interface (GUI) methods. High-level graphics commands are implemented in the language itself, allowing them to be easily tailored to specific applications.