ODB is a compiler-based object-relational mapping (ORM) system for C++. It allows you to persist C++ objects to a relational database without having to deal with tables, columns, or SQL and without manually writing any mapping code. The C++ code that performs the conversion between persistent classes and their database representation is automatically generated by the ODB compiler. The ODB compiler is a real C++ compiler except that instead of producing assembly or machine code, it generates portable C++, which can in turn be compiled by any C++ compiler. ODB is not a framework. It does not dictate how you should write your application. Rather, it is designed to fit into your style and architecture by only handling C++ object persistence and not interfering with any other functionality.
WiFiDB is a set of scripts that is intended to manage wireless access points found with the Vistumbler wireless scanning software. WiFiDB also has support for importing Netsumlber summary files and Wardrive for Android database files. WiFiDB can also export access points with GPS to a Google Earth KML file, so you can see where the access points are located.
LinRadiant is a level (map) editor for FPS games that use id Software's engines (Quake 1/2/3). It is a derivative of NetRadiant with an improved build system. It is very easy to build, even for people with little experience in software development. It has built-in support for the following games: Darkplaces, Wolfenstein:ET, Nexuiz, OpenArena, Quake, Quake 2, Quake2world, Quake III Arena, Q3MIN, Tremulous, Warsow, and Xonotic. The package contains a lot of useful documentation (mapping tutorials, technical documents, etc.) that are automatically installed and can be accessed from within the editor.