NUI is a GUI ToolKit intended to work with SGI's OpenGL API. It is similar in many ways to GTK+, Qt and even Win32, but with many enhancements in order to make it an easy and yet powerful tool for cross- platform GUI programming. It is currently developed on platforms supported by the NGL framework.
G3D is a C++ library for game developers, researchers, and students. It is a base of robust and high performance code common to most 3D projects. It is not a stand-alone graphics or game engine, but is a set of pieces to jump start your own engine or graphics project. The library has two parts: G3D for pure math, and GLG3D for interacting with hardware acceleration via OpenGL. You can use G3D without GLG3D if you want to use another 3D API (like DirectX) or don't like the OpenGL abstraction.
Radiance is a set of tools which provide an advanced lighting simulation software package. It allows very detailed definition of materials' and light sources' properties through the use of advanced techniques like brdf and ies files, as well as a powerful mathematical scripting language, resulting in accurate renderings of scenes which are usually imported from CAD and 3D modelers. It uses the hybrid approach of Monte Carlo and deterministic ray tracing to achieve a reasonably accurate result in a reasonable time.
The Noble Ape Simulation is a collection of a number of autonomous simulation components including a landscape simulation, biological simulation, weather simulation, sentient creature (Noble Ape) simulation, and a simple intelligent-agent scripting language (ApeScript). Noble Ape also contains a social simulation where the Noble Apes can be tracked in terms of social groups and also over many generations to explain social phenomenon to users looking to study this kind of interaction. It has been in development for more than a fifteen years.
OpenEXR is a high dynamic range (HDR) image file format developed by Industrial Light & Magic for use in computer imaging applications. It includes support for 16-bit floating-point pixels (compatible with NVIDIA's Cg shader language "half" datatype), several lossless compression algorithms, and extensible image metadata attributes.