ODB is a compiler-based object-relational mapping (ORM) system for C++. It allows you to persist C++ objects to a relational database without having to deal with tables, columns, or SQL and without manually writing any mapping code. The C++ code that performs the conversion between persistent classes and their database representation is automatically generated by the ODB compiler. The ODB compiler is a real C++ compiler except that instead of producing assembly or machine code, it generates portable C++, which can in turn be compiled by any C++ compiler. ODB is not a framework. It does not dictate how you should write your application. Rather, it is designed to fit into your style and architecture by only handling C++ object persistence and not interfering with any other functionality.
Hoard is a scalable memory allocator (malloc replacement) for multithreaded applications. Hoard can dramatically improve your application's performance on multicore machines. No changes to your source are necessary; just link it in. Hoard scales linearly up to at least 64 processors. Supported platforms include Linux, Solaris, Mac OS X, and Windows.
The Open Real-Time Ethernet (ORTE) is an implementation of the Real-Time Publish-Subscribe (RTPS) communication protocol. RTPS is a new application layer protocol targeted to real-time communication areas, and is built on the top of standard UDP stack. Since there are many TCP/IP stack implementations under many operating systems, and RTPS does not have any other special hardware or software requirements, it should be easily ported to many target platforms. Because it uses only UDP, it retains control of timing and reliability.
With the help of USB Network Gate for Mac, you can easily work with remote USB devices over Internet/LAN/WAN as if the remote devices were connected directly to your computer. It can access a printer, scanner, Webcam, USB dongle, or any other supported USB device from any remote location. It can share a USB device with any remote computer. Just plug in the device and it will appear on the remote side of the connection automatically. Mac, Linux, or Windows machines can be clients or servers. You can use shared USB devices on virtual machines (VMware Fusion, Parallels, VirtualBox, etc.), and share any quantity of USB devices. Shared USB devices can be used by multiple clients, but note that only one client can connect to a device at a time. You can easily access USB devices over Wi-Fi, LAN, etc.
Pioneer is a space adventure game set in the Milky Way galaxy at the turn of the 31st century. The game is open-ended, and you are free to explore the millions of star systems in the game. You can land on planets, slingshot past gas giants, and burn yourself to a crisp flying between binary star systems. Pioneer has a sneaking resemblance to Frontier: Elite 2.
Empire is a game that is played against human opponents over a computer network. It is possible for a game to last from a few hours to many months. While the common goal of an Empire player is to win, there is no clear-cut definition of what winning is. Players may seek to achieve whatever goals they want to achieve.
STMX is a high-performance Common Lisp library for composable Transactional Memory (TM), a concurrency control mechanism aimed at making concurrent programming easier to write and understand. Instead of traditional lock-based programming, one programs with atomic memory transactions: if a memory transaction returns normally it is committed. If it signals an error, it is rolled back. Transactions can safely run in parallel in different threads, are re-executed from the beginning in case of conflicts or if consistent reads cannot be guaranteed, and effects of a transaction are not visible from other threads until committed. This gives freedom from deadlocks, automatic rollback on failure, and aims to resolve the tension between granularity and concurrency.