ZAP is a team-based Internet multiplayer game with 2D retro-style vector graphics. The control scheme is patterned after the arcade classic Robotron. It uses the Torque Network Library for its network transport layer. It supports multiple game types (Capture the Flag, Soccer, Football, Hunters, Rabbit, Zapmatch), configurable ship powers, and support for voice recording and gamepad controllers (not on all platforms).
Py Connect Four is an implementation of the classic, two-player, Connect Four game. Each player has a color, either black or red, and they take turns putting their pieces in. The first player with four pieces in a row at any angle wins the round. It is completely written in Python, and uses the PyGame library with the SDL library.
simpleJ emulates a simplified computer on your PC: a retro-style video game console that lets you understand how a computer works and write your own video game programs. The first microcomputers were quite simple. They had a few kilobytes of memory and couldn't run large programs. Many didn't even have an operating system. Yet they had something valuable: understanding everything about their hardware and software was easy. simpleJ aims to make this possible while running on modern PC hardware.
Take on the role of the Infernal Contractor and raise mayhem in this fast-moving 3D office simulation. This episode sees you racing round the office against the clock in an attempt to prove your fitness to the demanding recruiters. Slippery floors and dodgy ergonomics are all that stand between you and gainful employment. Hear encouraging phone calls from your agent, the harsh judgements of the recruiters, and the final countdown as you race for the finish line in this interactive simulation.
KBall is a game of skill and reflexes suitable for all ages. The idea is to move a ball around the map without falling or running out of time, and getting the prizes, in order to reach the exit. The map has different traps, such as slides, pushers, jumps, falls, and walls, etc. Maps are viewed from top view, and the walls and player's ball are real-time rendered in beautiful 3D. There is a map editor available inside of the game, to make custom maps.
ChangeBlindness is a small game that demonstrates the change blindness phenomenon. The effect shows that our brains have a low-level (i.e. subconscious) change detection capability that can be disabled pretty easily (for instance, with a flicker of around 100ms). The game illustrates this using an increasing number of icons, one of which will change during a flicker. The goal of the game is to find the changing icon as quickly as possible.