Spoon is a PHP5 library that focuses on speed, both in page execution and coding agility. Because of its clear and logical structure, it offers a very small learning curve for both the experienced and not-so-experienced developer. Spoon provides a well documented library with a large collection of classes that you can use while building Web applications.
The dotCMS eCommerce Accelerator merges KonaKart’s shopping cart capabilities with dotCMS’ flexible and powerful WCM. The Accelerator wraps eCommerce functionality within the WCM templates, providing a common UI experience as a shopper moves from information-heavy pages to transactional pages. It features pre-built templates, structures, and applications, best seller and latest product lists for each category, product reviews and ratings, cross-sell and up-sell prompts, and check out configuration; with or without registration.
Deduplicator is a simple and efficient data deduplicator that works by hard linking files that have the same content. It is ideal for reducing the size of backups. It can save and restore intermediate results, so you can run it in a few short intervals, and allows you to review changes before they are committed to disk.
EBuild is a software project build, dependency management, and reporting technology. The aim is to be able to tackle any build problem in a structured, declarative, and elegant way. It is written in Java, but can be used to build all manner of projects and is extensible via a plugin interface. It is best compared to something like Maven (and in some respects Ivy). It aims to overcome certain design flaws and the resultant unnecessary complexity. The EBuild build model is general, but plugins need to be written in a JVM compatible language. Existing plugins all deal with the Java ecosystem, so EBuild is most suitable for Java and mixed technology software projects.
FontMapper is a font texture generator for game developers. It allows you to turn a font you have installed to a PNG texture of tightly packed glyphs, accompanied by a text file describing the glyphs' properties and texture coordinates. You can read these in a game to render fonts. FontMapper supports Unicode (although only the Basic Multilingual Plane, i.e. the 16-bit codepoints), and each glyph can have its own size, i.e. fonts are not necessarily monospaced. Currently, FontMapper is command-line only, although there might be a GUI frontend in the future.