Launch4j is a cross-platform tool for wrapping Java applications distributed as jars in Windows native executables. The executable can be configured to search for a certain JRE version or use a bundled one, and it's possible to set runtime options, like the initial/max heap size. The wrapper also provides better user experience through an application icon, a native pre-JRE splash screen, and a Java download page in case the appropriate JRE cannot be found. The increase in size of the application is small.
layout is a tcl package that allows you to create layouts simply and efficently. The layout you want is "written" in a variable that is parsed by proc "layout", which will arrange for normal managers (grid and pack) to handle it. Since the variable can be dynamically created, the layout can be created on the fly. The format of the variable is intuitive so that reading the code is easy, and change in the layout can be done in seconds. Comes with a detailed demo.
leJOS is a Java-based replacement firmware (OS) for LEGO Mindstorms programmable bricks, including RCX and NXT. It supports threads, exceptions, synchronization, floating point arithmetic, strings, and so on, but there is no garbage collection yet. It is also designed to be portable to other small devices.
lib4d_sql is a C library that provides the required functions (connect, prepare, execute, etc.) for writing an SQL client for 4D databases. It uses the public 4D SQL protocol, which is supported by 4D products since version 11. It is already used by the PDO_4D Open Source project, and it might be used to provide others drivers for JDBC, ADO, or ActiveRecord.
libCVD is a very portable and high performance C++ library for computer vision, image, and video processing. The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function. The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required. The video grabbing module provides a simple, uniform interface for videos from a variety of sources (live and recorded) and allows easy access to the raw pixel data. Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images. The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.
libGlass is a scalable set of components that can be used by applications to perform distributed computing. Applications are built by reusing the available components as needed. One of the major goals of Glass is to be a user-friendly framework, not only suitable for new applications, but also for legacy code. This is an important feature, as most available solutions for distributed computing require a substantial amount of rewrite of legacy code.