retainCounter is an application that converts a simple [object release] into a NSLog(@"object retainCount: %i",[object retainCount]); [object release]; command. This is sometimes useful if developers wish to know the current count of an object before it is released, which makes it easier to detect memory leaks.
MX Kart is a tool for creating e-commerce software quickly and easily. Unlike other shopping cart systems, it is easy to use and extensible. It uses the tNG core to allow developers to customize the e-commerce application logic directly from Dreamweaver MX or MX 2004. It features component-based configuration, an advanced cart recordset, support for multiple properties per product, powerful commands and server behaviors, built-in multiple payment gateways integration, shipping and taxes support, ImpAKT2 compatibility, and tight integration with Dreamweaver MX.
Visual Paradigm for UML is a Unified Modeling Language (UML) design tool that supports all UML diagrams, SysML diagrams, and entity relationship diagrams. Visual Paradigm for UML provides extensive use case modeling features, including full function UML use case diagram, flow of events editor, use case/actor grid, and activity diagram generation. Visual Paradigm for UML produces system documentation in PDF, HTML, and MS Word formats. A developer can design system documentation with the template designer. A system analyst can estimate the consequences of changes with impact analysis diagrams, such as matrix and analysis diagram. Visual Paradigm for UML generates Java code.
SDE for NetBeans is a UML modeling environment tightly integrated with NetBeans. It lets you draw all types of UML diagrams (use case diagram, class diagram, sequence diagram, activity diagram, etc.) in NetBeans, reverse source code (Java, C++, XML, XML Schema, CORBA IDL, etc.) to UML models, and generate Java source from UML diagrams. It features a Rational Rose importer, an XMI importer, HTML/PDF documentation generators, and plug-in and template support.
Sh is a programming language built on top of C++. It can be used to write shaders that run on top of modern graphics processing units (GPUs), or write stream programs that run on GPUs or CPUs. It is implemented as a C++ library, and allows programs to be generated at run-time using a number of metaprogramming techniques. Variants of programs for different cases can easily be generated, or programs can be generated entirely at run-time from some input data. The system is cleanly separated into a frontend and backend, and is hence portable.