Firebolt is a network protocol oriented library. It's not another socket library; it offers higher level services to the developer. You can structure your protocol in the form of states and the transitions between those states with the use of your custom events. Thus you no longer need to worry about what data you just received from a socket and whether or not those data are expected in the current state of your network code, since that sort of validation is all performed by Firebolt.
Equalizer is middleware for creating and deploying parallel OpenGL-based applications. It enables applications to benefit from multiple graphics cards, processors, and computers to scale rendering performance, visual quality, and display size. An Equalizer-based application runs unmodified on any visualization system, from a simple workstation to large scale graphics clusters, multi-GPU workstations, and Virtual Reality installations.
CrissCross is a small cross-platform C++ library for console and file I/O, CPU identification (CPUID), hashing (MD2, MD4, MD5, SHA-1, SHA-256, SHA-512, Tiger), sockets (TCP and UDP only currently), and data structures (LList, DArray, RedBlackTree, AVLTree, SplayTree, etc). It is designed to run on Windows, Linux, FreeBSD, OpenBSD, NetBSD, Mac OS X, and even the Nintendo DS. Other platforms may become supported upon request. The main idea is to provide the ability to write a program using identical calls on the major platforms without needing to rewrite code.
Grapple is designed to be a simple network layer, allowing the addition of multiuser features to an application for as little as a dozen lines of code. However, it also allows for more. It features simple client-server networking that keeps all clients aware of all other clients, passworded servers, and data transfer via TCP, UDP, or reliable UDP. Advanced features include network messaging via push, pull, or a combination, multiple methods of querying users, user groups for client bandwidth saving, network load reacting data transmission and retransmission, background pinging to monitor network states, server failover, and a fully functional lobby system.
Gantry is a robust Perl-based Web application framework for Apache/mod_perl, CGI, and Fast-CGI. Object-oriented design allows for a pragmatic, modular approach to URL dispatching. It supports MVC and initiates rapid development, offering an organized coding scheme for Web applications.
VRaptor 2 is a Web-based MVC and IOC framework based on many frameworks and ideas (Seam, Stripes, Webwork, Hibernate Annotations, etc). It makes full use of Java 5 Annotations. It favors convention over configuration, because configuration in XML/properties/annotations is always easy to make mistakes and repetitive (aka copy and paste in many places). This framework uses a more imperative approach, instead of having many XML files to configure lifecycle and other properties. Most of the settings go inside plain Java objects (POJO), so the team knows exactly what is going on and where.
Channel is a C++ template framework for distributed message passing and event dispatching. Its major components (message IDs, routing algorithms...) are highly configurable as template parameters. As a namespace shared by peer threads, channels support publish/subscribe scope control, message filtering, and translation.