libmikmod is a portable sound library, which used to be packaged with the MikMod module player, but is now released independently. It is capable of playing samples as well as module files, using the OSS driver for output, as well as ALSA and EsounD. Supported module formats include MOD, S3M, XM, IT, MED, MTM, and 669, to name a few.
Librep is a shared library implementing a Lisp dialect that is lightweight, reasonably fast, and highly extensible. It contains an interpreter, byte-code compiler, and virtual machine. Applications may use the interpreter as an extension language, or it may be used for standalone scripts. Rep was originally inspired by Emacs Lisp. However one of the main deficiencies of elisp--the reliance on dynamic scope--has been removed. Also, rep only has a single namespace for symbols.
The Tecla library provides programs with interactive command line editing facilities, similar to those of the Unix tcsh shell. It supports recall and editing of previously entered command lines, TAB completion of file names and application specific tokens, and in-line wild-card expansion of filenames. The optionally reentrant modules which perform TAB completion and wild-card expansion are also available separately for general use. The library is smaller, more modular, makes more efficient use of the heap, and has a less restrictive license than GNU readline.
The SeaMonkey project is a community effort to develop an all-in-one Internet application suite. It contains an Internet browser, email and newsgroup client with an included Web feed reader, HTML editor, IRC chat, and Web development tools, and is sure to appeal to advanced users, Web developers, and corporate users. It uses much of the Mozilla source code powering such successful siblings as Firefox, Thunderbird, Camino, Sunbird, and Miro.
MUSCLE (Multi User Server Client Linking Environment) is an N-way messaging server and networking API. It includes client-side networking APIs for various languages, including C, C++, C#, Delphi, Java, and Python. MUSCLE lets programs communicate over a network via streams of serialized Message objects. The included server program ("muscled") lets its clients message each other and store information in its server-side hierarchical database. The database supports flexible queries via hierarchical wildcarding, and "live" updates via a subscription mechanism.