FastFlow is a pattern-based programming framework targeting streaming applications. It implements pipeline, farm, divide and conquer, and their composition, as well as generic streaming networks. It is specifically designed to support the development and the seamless porting of existing applications on multi-core. The layered template-based C++ design ensures flexibility and extendibility. Its lock-free/fence-free run-time support minimizes cache invalidation traffic and enforces the development of high-performance (high-throughput, low-latency) scalable applications. It has been proven faster than TBB, OpenMP, and Cilk on several micro-benchmarcks and real-world applications, especially when dealing with fine-grained parallelism and high-throughput applications.
The Objeck computer language is an object-oriented computing language with functional features that has ties with Java, C#, and Pascal. In this language, all data types are treated as objects. The language consists of a compiler and VM with an accompanying memory management and JIT compiler.
ZSNES is an SNES emulator for i386 machines running Linux, DOS, or Windows. It allows you to play most SNES games on your PC. It also adds several enhancements not present in the original SNES such as filters to improve image quality, savestates to be able to save/restore your game at any time, and more.
libCVD is a very portable and high performance C++ library for computer vision, image, and video processing. The emphasis is on providing simple and efficient image and video handling and high quality implementations of common low-level image processing function. The library is designed in a loosely-coupled manner, so that parts can be used easily in isolation if the whole library is not required. The video grabbing module provides a simple, uniform interface for videos from a variety of sources (live and recorded) and allows easy access to the raw pixel data. Likewise, the image loading/saving module provides simple, uniform interfaces for loading and saving images from bitmaps to 64 bit per channel RGBA images. The image processing routines can be applied easily to images and video, and accelerated versions exist for platforms supporting SSE.
smake is a highly portable 'make' program that makes commands up to date based on rules in Makefiles and on the timestamps of the related files. It implements a complete superset of the features of the classical POSIX/Unix make program. It warns about typical misuse of dynamic macros that prevent portability of makefiles. Its automake features allow you to run scripts to automatically create rules for unknown platforms.
libjpeg-turbo is a high-speed version of libjpeg for x86 and x86-64 processors. It uses SIMD instructions (MMX, SSE, SSE2) to accelerate baseline JPEG compression and decompression. libjpeg-turbo is generally 2-4 times as fast as the unmodified version of libjpeg. It also includes a wrapper library for the TurboJPEG API used by VirtualGL and TurboVNC. It was originally based on libjpeg/SIMD but has improved support for Mac OS X, 64-bit platforms, 32-bit and big endian pixel formats (RGBA/BGRA/ABGR/ARGB), accelerated Huffman encoding/decoding, and various other fixes.
basE91 is an advanced method for encoding binary data as ASCII characters. It is similar to UUencode or base64, but is more efficient. The overhead produced by basE91 depends on the input data. It amounts at most to 23% (versus 33% for base64) and can range down to 14%, which typically occurs on 0-byte blocks. This makes basE91 very useful for transferring larger files over binary unsafe connections like e-mail or terminal lines.
ADTPro transfers disks to and from Apple II and Apple /// computers and the modern world using any of these communications methods: serial/USB, UDP via the Uthernet or LANceGS Ethernet cards, or audio via the Apple's cassette ports. ADTPro has comprehensive bootstrapping support for otherwise diskless Apple IIs. The home page includes extensive tutorials for getting started.