AccuRev is a fast, powerful, and easy-to-use Software Configuration Management (SCM) tool with integrated issue tracking based on "Streams" that more efficiently manages complex parallel and global development. Streams are a combination and superset of branches and labels that are first class objects instead of being file-by-file attributes. AccuRev records all merges and patches, so you never have to re-merge the same code. It supports file and directory renaming and merging, follows a client/server model, and is transaction-based. It includes an integrated graphical 3-way diff and merge tool. AccuRev provides an Open API (and SDK) to integrate with any third-party development tool (IBM/Rational ClearQuest, Serena TeamTrack, and more out of the box). It also integrates with Eclipse, the MS SCC API (MS Visual Studio), Sun Java Studio, any diff/merge tool with a command line interface, and more.
Ghostscript is a processor for PostScript and PDF files. It can rasterize these files to a wide variety of printers, devices for screen preview, and image file formats. Since applications tend to prepare pages for printing in a high-level format such as PostScript, most Unix users with low-level bitmap printers, such as inkjets, use GhostScript as part of the printing process. In addition, Ghostscript is capable of converting PostScript files, functionality comparable to Adobe Acrobat Distiller, but on the command line. In addition, Ghostscript is used for file import and viewing by a great many other applications, including xv, ImageMagick, gimp, and xdvi. Several GUI wrappers for viewing PostScript and PDF files exist, including GSview, ghostview, gv, ggv, and kghostview. This is far from a comprehensive list.
Allegro is a multi-platform game library for C/C++ developers that provides many functions for graphics, sounds, player input (keyboard, mouse, and joystick), and timers. It also provides fixed and floating point mathematical functions, 3D functions, file management functions, compressed datafile, and a GUI.
Bigloo is an implementation of the Scheme programming language. It relies on an optimizing compiler from Scheme to C. Bigloo enables connections between Scheme code and C code. It proposes many extensions to Scheme such as a regular parser compiler, an lalr parser compiler, pattern matching, an object layer, etc.
ccaudio2 is a simple, highly portable, stand-alone, C++-based framework for manipulation of audio data. Its goal is to be a C++ framework that is as useful as "audiofile" or "sndfile" is for C programming, and to cover various generic and useful manipulations of audio data as well as audio file access. A stand-alone audio processing command line tool is also provided to demonstrate library functionality. ccaudio2 compiles under Mac OS X, POSIX systems, and Win32 systems.
CodeBase is a high-speed xBASE compatible database engine for C/C++, Visual Basic, Delphi & Java programmers. You can use CodeBase to write high performance database applications that are multi-user compatible with FoxPro, dBASE and Clipper, create anything from a Java applet to a full-blown Windows database application to a simple DOS utility, write scalable applications that can be deployed as single-user, multi-user or client/server, all without changing any of your source code, and port your applications to Windows, DOS, UNIX, OS/2, and Macintosh. There's a free 30-Day Test Drive option available. CodeBase is available for every major operating system including Windows XP, 2000, 9x, NT, CE, DOS, OS/2, Macintosh, and a variety of Linux and UNIX platforms including Solaris, SunOS, HP/UX, AIX, SCO, and others.
CodeGuide is a lean and fast IDE for Java and JavaServerPages. It features on-the-fly error checking, incremental background ("instant") compilation, powerful refactoring capabilities, and support for generic types. A visual debugger with on-the-fly class replacement (HotSwap) is also included.
Common C++ is a highly portable C++ class library meant primarily for the development of portable threaded applications. Support is provided both for POSIX platforms and native builds under Win32. The goal is to provide a truly common C++ framework for writing portable threaded applications that do not require a huge amount of runtime overhead to support, and hence can make C++ and threads suitable even for the development of trivial servers and applications.